DGear
Rerolls
How we plan
+11Up nextBakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase11%
- 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 4Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+14Holy Spirit BootsB 15 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Impact Hit +1, Attack, Move Speed or Perfect Chance12% a try
- 2Reroll HP→ ideally Impact Hit +1, Attack, Move Speed or Perfect Chance9%
- 3Reroll Crossguard +1→ ideally Impact Hit +1, Attack, Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Impact Hit +1 Attack Move Speed Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma GreavesB 13 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Damage Tolerance, Perfect Chance, Attack Preparation +1 or Attack12% a try
- 2Reroll Raging Spell +1→ ideally Damage Tolerance, Perfect Chance, Attack Preparation +1 or Attack9%
- 3Reroll Earth's Promise +1→ ideally Damage Tolerance, Perfect Chance, Attack Preparation +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Damage Tolerance Perfect Chance Attack Preparation +1 Attack
- Good+13
- Impact Hit +1
Then bind it fully.
+13Bakarma HelmB 13 → S+ 57 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 3Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
+13Holy Spirit BreastplateC 9 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack Preparation +1, Impact Hit +1, Damage Boost or Wind's Promise +110% a try
- 2Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Damage Boost or Wind's Promise +17%
- 3Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Damage Boost or Wind's Promise +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Preparation +1 Impact Hit +1 Damage Boost Wind's Promise +1
Then bind it fully.
Can't reach S+
+13Spiritforged StaffC 8Its lines are fixed.
+11Bakarma GuardD 0Soul Fuse it for one more line.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.