Rerolls
How we plan
+10Up nextAulamus EarringsB 22 → S+ 57 to 6359 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Move Speed or Accuracy28% a try
- 2Reroll Guarding Seal +1→ ideally Precision, Attack, Move Speed or Accuracy23%
- 3Reroll Block→ ideally Precision, Attack, Move Speed or Accuracy19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Precision Attack Move Speed Accuracy
- Good+13 to +14
- Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 56 to 6057 on average
- 1Reroll Warding Shield +1→ ideally Combat Speed, Might, Precision or Fury +123% a try
- 2Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +119%
- 3Reroll HP→ ideally Combat Speed, Might, Precision or Fury +114%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Berk EarringsC 8 → S+ 55 to 5857 on average
- 1Reroll Flight Power→ ideally Might, Attack, Fury +1 or Impact Hit +121% a try
- 2Reroll MP→ ideally Might, Attack, Fury +1 or Impact Hit +116%
- 3Reroll Defense→ ideally Might, Attack, Fury +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack Fury +1 Impact Hit +1
- Good+13 to +14
- Move Speed Accuracy
Then bind it fully.
Vakron GlovesD 0 → S+ 59 to 6662 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron BootsD 2 → S+ 59 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Guarding Seal +1→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Critical Hit→ ideally Move Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Berk RingC 12 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Defiance +1→ ideally Might or Precision13%
- 3Reroll Annihilate +1→ ideally Might or Precision10%
- 4Reroll Warding Strike +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+7Bakarma BreastplateA 28 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack or Damage Boost11% a try
- 2Reroll MP→ ideally Attack or Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Damage Boost
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Berk RingB 16 → S+ 58 to 6561 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision14% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma GreavesA 27 → S+ 55 to 5957 on average
- 1Reroll HP→ ideally Fury +1 or Damage Tolerance11% a try
- 2Reroll Ironclad Defense +1→ ideally Fury +1 or Damage Tolerance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Damage Tolerance
- Good+12 to +13
- Attack Insulting Roar +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll HP→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Punishing Benediction +1→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Dartan CloakC 11 → S+ 55 to 6057 on average
- 1Reroll Block→ ideally Fury +1, Attack increase or Double Chance9% a try
- 2Reroll Critical Hit→ ideally Fury +1, Attack increase or Double Chance7%
- 3Reroll Critical Damage Tolerance→ ideally Fury +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Fury +1 Attack increase Double Chance
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 66Craft a Unique withFury +1 Impact Hit +1
Bell of MagicB 14 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Mirror of VigorB 21 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
Parchment of MagicA 24 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Drifter BraceletD 0Its lines are fixed.