kiskInstall

ElyosLv 45 ClericVaizelT1

thepres1dent

84,465 CP
CGear
  1. +5
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Chain of Torment +1→ ideally Might or Precision18% a try
    2. 2Reroll Flight Power→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +10
    Vakron PauldronsB 14 → S+ 57 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack, Critical Damage Boost or Double Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    3. 3Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  3. +10
    Vakron GlovesD 2 → S+ 65 to 69

    67 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack9%
    3. 3Reroll Warm Benediction +1→ ideally Combat Speed or Attack6%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Vakron HelmB 19 → S+ 57 to 64

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase or Attack12% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Attack increase or Attack9%
    3. 3Reroll Critical Hit→ ideally Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  5. +10
    Bakarma BootsD 0 → S+ 61 to 63

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Survival Willpower +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +5
    Kashapa BreastplateB 17 → S+ 58 to 60

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack9% a try
    2. 2Reroll HP→ ideally Attack6%
    3. 3Reroll Immortal Veil +1→ ideally Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 9 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Mirror of MagicB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+