kiskInstall

ElyosLv 45 ChanterVaizel

veiltide

72,245 CP
CGear
  1. Bakarma GlovesD 2 → S+ 58 to 61

    60 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll HP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  2. Bakarma PauldronsB 14 → S+ 59 to 60

    59 on average

    1. 1Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    3. 3Reroll Status Effect Resist→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  3. Bakarma HelmD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. Bakarma CloakC 9 → S+ 56 to 62

    58 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase7%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. Bakarma GreavesB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    3. 3Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1

    Then bind it fully.

Can't reach S+