Rerolls
How we plan
+11Up nextAulamus SpellbookA 25 → S+ 57 to 5958 on average
- 1Reroll Block→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance25% a try
- 2Reroll Blaze +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 58 to 6160 on average
- 1Reroll Block→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll HP→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Defense→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 60 to 6662 on average
- 1Reroll MP→ ideally Might18% a try
- 2Reroll Natural HP Regen→ ideally Might14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsC 9 → S+ 57 to 6159 on average
- 1Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 56 to 6459 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance13%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13
- Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus NecklaceB 17 → S+ 55 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision15%
- 3Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Gartua PauldronsC 9 → S+ 57 to 6459 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Gartua GlovesC 10 → S+ 55 to 6559 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll Vitality Evaporation +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+10Gartua BootsB 13 → S+ 62 to 6563 on average
- 1Reroll Dexterity→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Grace of Resistance +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Gartua CloakD 0 → S+ 55 to 5856 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+5High Commander Lagta GreavesC 9 → S+ 57 to 5857 on average
- 1Reroll Defense→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Accuracy→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance6%
- 4Reroll Critical Hit→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Arcana crafts
Parchment of MagicD 0 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Compass of MagicD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of VigorD 1 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Bakarma GuardB 21Soul Fuse it for one more line.
+2Divine Canyon HelmD 0Its best rolls fall short.
+2Divine Canyon RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.