CGear
Rerolls
How we plan
+5Up nextAulamus EarringsC 12 → S+ 55 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +128% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
- 3Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Spirit Revitalization +1
Then bind it fully.
Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Intelligence→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+3Aulamus RingB 20 → S+ 57 to 6561 on average
- 1Reroll HP→ ideally Precision, Elemental Fusion +1 or Combustion +112% a try
- 2Reroll Defense→ ideally Precision, Elemental Fusion +1 or Combustion +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+3Vakron CloakD 1 → S+ 58 to 6961 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Spirit Protection +1→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
- 3Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
- 4Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Can't reach S+
+8Spiritforged OrbC 8Its lines are fixed.
+8Spiritforged GuardC 6Its lines are fixed.
Unyielding BreastplateC 12Its best rolls fall short.
Unyielding GreavesA 25Its best rolls fall short.
Divine Canyon PauldronsC 10Its best rolls fall short.
+4Divine Canyon GlovesA 26Its best rolls fall short.
+3Divine Canyon BootsC 11Its best rolls fall short.
+3Divine Canyon NecklaceA 25Its best rolls fall short.
+3Divine Canyon EarringsB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+6Pilgrim BraceletD 0Its lines are fixed.