kiskInstall

ElyosLv 45 SpiritmasterVaizel

yuyings

86,115 CP
CGear
  1. Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    4. 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  2. +3
    Aulamus RingB 20 → S+ 57 to 65

    61 on average

    1. 1Reroll HP→ ideally Precision, Elemental Fusion +1 or Combustion +112% a try
    2. 2Reroll Defense→ ideally Precision, Elemental Fusion +1 or Combustion +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Summon: Fire Spirit +1 Cold Shock +1
    Fine+11
    Jointstrike: Curse +1

    Then bind it fully.

  3. +3
    Vakron CloakD 1 → S+ 58 to 69

    61 on average

    1. 1Reroll Evasion→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +110%
    3. 3Reroll Spirit Protection +1→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  4. +5
    Bakarma HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
    3. 3Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
    4. 4Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

Can't reach S+