Rerolls
How we plan
+10Up nextGartua EarringsA 35 → S+ 55 to 6558 on average
- 1Reroll Defense→ ideally Might or Precision24% a try
- 2Reroll Earth's Promise +1→ ideally Might or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
- Fine+10
- Critical Hit
Then bind it fully.
+11Enraged Kromede RingB 16 → S+ 57 to 7063 on average
- 1Reroll Heat Wave Blow +1→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11 to +14
- Spinning Strike +1 Incandescent Blow +1
Then bind it fully.
+10Aulamus NecklaceB 16 → S+ 56 to 6158 on average
- 1Reroll Block→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +113%
- 3Reroll Protection Circle +1→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+15Nuakum GreavesB 19 → S+ 58 to 6963 on average
- 1Reroll Protection Circle +1→ ideally Damage Tolerance or Perfect Chance14% a try
- 2Reroll Earth's Promise +1→ ideally Damage Tolerance or Perfect Chance11%
- 3Reroll Critical Hit→ ideally Damage Tolerance or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Tolerance Perfect Chance
- Good+14 to +16
- Attack Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+13Enraged Kromede RingS 35 → S+ 57 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Might10% a try
Reroll it until it lands one of these:
- Best+19
- Might
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum PauldronsC 9 → S+ 57 to 6359 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack9%
- 3Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+11Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 4 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Block→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Inspiring Spell +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesA 28 → S+ 58 to 5959 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Attack Preparation +1 or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack, Combat Speed, Attack Preparation +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Perfect Chance
Then bind it fully.
+11Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Protection Circle +1→ ideally Double Chance or Attack increase7%
- 4Reroll Raging Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+12Gartua HelmB 16 → S+ 58 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9% a try
- 2Reroll Blessing of Life +1→ ideally Double Chance or Attack increase7%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
+1Parchment of VigorA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+1Chalice of VigorA 32 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+1Compass of MagicA 26 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+1Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+1Mirror of VigorA 34 → S+ 60Enchant it fully
Can't reach S+
+10Rupture RodB 13Soul Fuse it for one more line.
+11Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.