Rerolls
How we plan
+12Up nextAulamus DaggerB 15 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Might, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance29% a try
- 2Reroll Whirlwind Slice +1→ ideally Might, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance23%
- 3Reroll Storm Rampage +1→ ideally Might, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Precision Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Berk EarringsB 14 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +126% a try
- 2Reroll Block→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +122%
- 3Reroll HP→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Precision Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 56 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll HP→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Determination +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 57 to 6561 on average
- 1Reroll Willpower→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance11%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateC 5 → S+ 57 to 6159 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Berk RingB 18 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll Whirlwind Slice +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll MP→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Berk RingA 29 → S+ 60 to 6562 on average
- 1Reroll Shadow Fall +1→ ideally Might or Precision9% a try
- 2Reroll Defiance +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 58 to 6159 on average
- 1Reroll Back Defense→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +111% a try
- 2Reroll Ambush Stance +1→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +19%
- 3Reroll Critical Hit→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Spectral CloakA 27 → S+ 57 to 5858 on average
- 1Reroll Natural HP Regen→ ideally Rear Smite +1, Attack increase or Double Chance4% a try
- 2Reroll Ambush Stance +1→ ideally Rear Smite +1, Attack increase or Double Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Rear Smite +1 Attack increase Double Chance
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Mirror of VigorB 18 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesC 10Its best rolls fall short.
Unyielding BootsB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Already S+: Aulamus Necklace.