kiskInstall

AsmodiansLv 45 AssassinZikelLegion510

Avnul

97,033 CP
BGear
  1. +10
    Berk EarringsB 14 → S+ 55 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +126% a try
    2. 2Reroll Block→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +122%
    3. 3Reroll HP→ ideally Attack, Precision, Move Speed, Assault Stance +1, Exploit Weakness +1, Rear Smite +1 or Impact Hit +117%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Precision Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
    Fine+11
    Critical Hit

    Then bind it fully.

  2. +10
    Aulamus EarringsB 21 → S+ 56 to 64

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll HP→ ideally Might, Attack, Precision or Move Speed15%
    3. 3Reroll Determination +1→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Vakron PauldronsD 1 → S+ 57 to 65

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance11%
    4. 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Bakarma BreastplateC 5 → S+ 57 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Accuracy→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Berk RingB 18 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision16% a try
    2. 2Reroll Block→ ideally Might or Precision12%
    3. 3Reroll Whirlwind Slice +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +10
    Bakarma GlovesD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
    3. 3Reroll MP→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
    4. 4Reroll Heightened Sixth Sense +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

  7. +10
    Berk RingA 29 → S+ 60 to 65

    62 on average

    1. 1Reroll Shadow Fall +1→ ideally Might or Precision9% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1

    Then bind it fully.

  8. +10
    Bakarma HelmB 15 → S+ 58 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +111% a try
    2. 2Reroll Ambush Stance +1→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +19%
    3. 3Reroll Critical Hit→ ideally Double Chance, Rear Smite +1, Attack or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  9. +10
    Spectral CloakA 27 → S+ 57 to 58

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Rear Smite +1, Attack increase or Double Chance4% a try
    2. 2Reroll Ambush Stance +1→ ideally Rear Smite +1, Attack increase or Double Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Rear Smite +1 Attack increase Double Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  2. Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  3. Mirror of VigorB 18 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+

Already S+: Aulamus Necklace.