kiskInstall

AsmodiansLv 45 ClericZikel

CangDing

83,514 CP
CGear
  1. Aulamus EarringsC 12 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. Aulamus NecklaceB 13 → S+ 55 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Might, Precision, Critical Hit or Accuracy23% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack, Might, Precision, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Precision Critical Hit Accuracy
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. Aulamus EarringsA 23 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Move Speed or Critical Hit18% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  4. Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision19% a try
    2. 2Reroll Flight Power→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +6
    Aulamus RingA 24 → S+ 56 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
    2. 2Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  6. Vakron BreastplateB 17 → S+ 57 to 67

    61 on average

    1. 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance13% a try
    2. 2Reroll Block→ ideally Damage Boost or Perfect Chance10%
    3. 3Reroll Immortal Veil +1→ ideally Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  8. Vakron PauldronsB 16 → S+ 57 to 64

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance12% a try
    2. 2Reroll Warm Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance9%
    3. 3Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. Vakron GlovesD 5 → S+ 56 to 60

    58 on average

    1. 1Reroll MP→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
    3. 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase8%
    3. 3Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma HelmB 22 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase4% a try
    2. 2Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Can't reach S+