Rerolls
How we plan
+10Up nextAulamus MaceA 23 → S+ 57 to 5958 on average
- 1Reroll Back Attack→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance25% a try
- 2Reroll Condemnation +1→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
Aulamus EarringsC 12 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
Aulamus NecklaceB 13 → S+ 55 to 5957 on average
- 1Reroll Flight Power→ ideally Attack, Might, Precision, Critical Hit or Accuracy23% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack, Might, Precision, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Precision Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
Aulamus EarringsA 23 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Move Speed or Critical Hit18% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision19% a try
- 2Reroll Flight Power→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+6Aulamus RingA 24 → S+ 56 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
Vakron BreastplateB 17 → S+ 57 to 6761 on average
- 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance13% a try
- 2Reroll Block→ ideally Damage Boost or Perfect Chance10%
- 3Reroll Immortal Veil +1→ ideally Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
Vakron GreavesD 4 → S+ 57 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
Vakron PauldronsB 16 → S+ 57 to 6460 on average
- 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance12% a try
- 2Reroll Warm Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance9%
- 3Reroll Defense increase→ ideally Attack, Critical Damage Boost or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Vakron GlovesD 5 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Combat Speed or Attack10% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed or Attack7%
- 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
Vakron CloakD 1 → S+ 65 to 7066 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
- 2Reroll MP→ ideally Double Chance or Attack increase8%
- 3Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
- 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma HelmB 22 → S+ 56 to 5957 on average
- 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase4% a try
- 2Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+12Spiritforged GuardC 6Its lines are fixed.
Divine Canyon BootsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.