kiskInstall

AsmodiansLv 45 SpiritmasterZikel

Cresselia

106,805 CP
BGear
  1. +10
    Aulamus NecklaceA 23 → S+ 55 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +122% a try
    2. 2Reroll Spirit Communion +1→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +117%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
    Good+14
    Accuracy

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    4. 4Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  3. +10
    Gartua RingD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
    2. 2Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  4. +10
    Bakarma BootsD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Back Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  5. +10
    Vakron BreastplateB 15 → S+ 60 to 64

    62 on average

    1. 1Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +113% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
    3. 3Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance Spirit Strike +1
    Good+13
    Element Unification +1

    Then bind it fully.

  6. +10
    Gartua CloakD 0 → S+ 58 to 69

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Spirit Strike +114% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Spirit Strike +111%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  7. +10
    Vakron PauldronsC 11 → S+ 61 to 65

    63 on average

    1. 1Reroll HP→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +18%
    3. 3Reroll Revitalization Contract +1→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Critical Damage Boost Double Chance Spirit Strike +1 Mental Focus +1
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +10
    Bakarma GreavesB 14 → S+ 55 to 58

    56 on average

    1. 1Reroll Constitution→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance
    Good+13
    Attack

    Then bind it fully.

  9. +10
    Kashapa GlovesD 2 → S+ 57 to 60

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Spirit Strike +1 or Mental Focus +113% a try
    2. 2Reroll MP→ ideally Spirit Strike +1 or Mental Focus +110%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +17%
    4. 4Reroll Accuracy→ ideally Spirit Strike +1 or Mental Focus +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Spirit Strike +1 Mental Focus +1
    Good+14
    Combat Speed Attack Perfect Chance

    Then bind it fully.

  10. +10
    Vakron HelmB 17 → S+ 59 to 65

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +19% a try
    2. 2Reroll Spirit Communion +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
    3. 3Reroll Incoming Heal→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. Bell of MagicB 13 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  2. Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  3. +3
    Parchment of VigorS 51 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
  4. Mirror of VigorC 9 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
  5. +3
    Chalice of MagicS 53 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1

Can't reach S+