kiskInstall

AsmodiansLv 45 ClericZikelLatinLovers

CronosZX

100,680 CP
BGear
  1. +15
    Aulamus MaceA 23 → S+ 56 to 57

    57 on average

    1. 1Reroll Healing Light +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance21% a try
    2. 2Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Gartua NecklaceA 34 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Attack, Precision, Critical Hit or Accuracy18% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Attack Precision Critical Hit Accuracy

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision13%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Bolt +1

    Then bind it fully.

  4. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision12%
    3. 3Reroll Block→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Back Defense→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll MP→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron BreastplateC 12 → S+ 57 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Damage Boost or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance10%
    3. 3Reroll MP→ ideally Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Aulamus EarringsA 29 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Move Speed or Critical Hit19% a try
    2. 2Reroll Immortal Veil +1→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  8. +10
    Vakron GlovesA 28 → S+ 56 to 69

    61 on average

    1. 1Reroll Endurance Penetration→ ideally Combat Speed10% a try
    2. 2Reroll Survival Willpower +1→ ideally Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed
    Good+15 to +17
    Perfect Chance Earth's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron HelmD 4 → S+ 56 to 64

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  10. +10
    Vakron BootsC 6 → S+ 64 to 68

    66 on average

    1. 1Reroll HP→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron CloakC 9 → S+ 58 to 63

    59 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  12. +5
    Bakarma GreavesB 17 → S+ 57 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +3
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. +2
    Compass of MagicB 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+