Rerolls
How we plan
+15Up nextAulamus MaceA 27 → S+ 56 to 5958 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance29% a try
- 2Reroll HP→ ideally Might, Precision, Weapon Damage Boost or Multi-hit Chance23%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Enraged Kromede EarringsB 14 → S+ 55 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy27% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit Accuracy
- Fine+12
- Earth's Grace +1
Then bind it fully.
+10Vakron GuardB 18 → S+ 5656 on average
- 1Reroll Accuracy→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll MP→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Enraged Kromede NecklaceB 19 → S+ 59 to 6159 on average
- 1Reroll Heal Block +1→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy22% a try
- 2Reroll HP→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy18%
- 3Reroll Warm Benediction +1→ ideally Might, Combat Speed, Attack, Precision, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Combat Speed Attack Precision Critical Hit Accuracy
Then bind it fully.
+10Gartua RingC 10 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll MP→ ideally Might or Precision13%
- 3Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Enraged Kromede RingC 10 → S+ 55 to 7264 on average
- 1Reroll Block→ ideally Might or Precision19% a try
- 2Reroll Flight Power→ ideally Might or Precision14%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsA 31 → S+ 56 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
- 2Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 3Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Vakron GreavesD 2 → S+ 57 to 6560 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Gartua HelmD 1 → S+ 56 to 6459 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron PauldronsA 28 → S+ 57 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Attack or Double Chance9% a try
- 2Reroll Regeneration→ ideally Attack or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack12% a try
- 2Reroll HP→ ideally Combat Speed or Attack9%
- 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack6%
- 4Reroll Survival Willpower +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron BreastplateB 22 → S+ 57 to 6360 on average
- 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance8% a try
- 2Reroll Warm Benediction +1→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron BootsA 28 → S+ 58 to 6865 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed9% a try
- 2Reroll Natural HP Regen→ ideally Move Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Move Speed
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
+5Vakron CloakD 2 → S+ 65 to 7066 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 3Reroll Immortal Veil +1→ ideally Double Chance or Attack increase5%
- 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Chalice of MagicB 17 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.