Rerolls
How we plan
+10Up nextAulamus StaffD 0 → S+ 55 to 6057 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost34% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost28%
- 3Reroll Rushing Smash +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost22%
- 4Reroll Recuperation +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 57 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Move Speed23% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed19%
- 3Reroll MP→ ideally Might, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceA 27 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +114% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Impact Hit +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 58 to 6562 on average
- 1Reroll HP→ ideally Might or Precision19% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Impactful Crush +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Kashapa PauldronsD 0 → S+ 57 to 5958 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost14% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll Front Defense→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Protection Circle +1→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BootsB 13 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +18%
- 3Reroll Raging Spell +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua GlovesB 18 → S+ 60 to 6563 on average
- 1Reroll Dexterity→ ideally Attack, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Raging Spell +1→ ideally Attack, Perfect Chance or Attack Preparation +18%
- 3Reroll Defense increase→ ideally Attack, Perfect Chance or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Perfect Chance Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua CloakB 14 → S+ 56 to 6560 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+15
- Attack Preparation +1 Attack
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmA 26 → S+ 58 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +14
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Spectral GreavesD 1Its best rolls fall short.
+10Divine Canyon EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.