Rerolls
How we plan
+15Up nextAulamus MaceD 0 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance36% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30%
- 3Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 4Reroll Bolt +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed or Critical Hit21% a try
- 2Reroll MP→ ideally Might, Attack, Move Speed or Critical Hit16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Berk RingC 10 → S+ 57 to 6761 on average
- 1Reroll Flight Power→ ideally Might20% a try
- 2Reroll Defense→ ideally Might16%
- 3Reroll Natural HP Regen→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Fine+11 to +14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingB 18 → S+ 58 to 6762 on average
- 1Reroll MP→ ideally Precision14% a try
- 2Reroll Chain of Torment +1→ ideally Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 57 to 6760 on average
- 1Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron BreastplateB 20 → S+ 57 to 6360 on average
- 1Reroll Willpower→ ideally Damage Boost or Perfect Chance9% a try
- 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 17 → S+ 56 to 6863 on average
- 1Reroll Defense→ ideally Attack or Perfect Chance11% a try
- 2Reroll Evasion→ ideally Attack or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
+10Vakron GreavesB 15 → S+ 57 to 6560 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesB 20 → S+ 58 to 6060 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack7% a try
- 2Reroll Willpower→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+17
- Perfect Chance
Then bind it fully.
+10Vakron HelmC 11 → S+ 56 to 6459 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7%
- 3Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Parchment of MagicD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.