kiskInstall

AsmodiansLv 45 SpiritmasterZikel

Euphemina

88,223 CP
CGear
  1. +10
    Aulamus EarringsB 17 → S+ 57 to 63

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +129% a try
    2. 2Reroll Block→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +123%
    3. 3Reroll Spirit Protection +1→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +119%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 19 → S+ 56 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Mental Focus +1 or Element Unification +116% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Mental Focus +1 or Element Unification +113%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Spirit Strike +1 Might Mental Focus +1 Element Unification +1

    Then bind it fully.

  3. +10
    Aulamus OrbS 39 → S+ 55 to 59

    57 on average

    1. 1Reroll Status Effect Accuracy→ ideally Precision, Combat Speed or Damage Boost19% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Precision Combat Speed Damage Boost
    Fine+11
    Attack

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
    2. 2Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    4. 4Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. +10
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +118% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll HP→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +115% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
    4. 4Reroll Constitution→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance Spirit Strike +1
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll Back Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +10
    Vakron GlovesD 2 → S+ 60 to 66

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
    2. 2Reroll Spirit Communion +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +111%
    3. 3Reroll Status Effect Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Accuracy→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  9. +10
    Bakarma BootsD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Status Effect Resist→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 58 to 69

    61 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll MP→ ideally Attack increase, Double Chance or Spirit Strike +111%
    3. 3Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  11. +10
    Bakarma HelmD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Perfect Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
    2. 2Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
    3. 3Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
    4. 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 1 → S+ 55 to 59

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +114% a try
    2. 2Reroll Back Defense→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +111%
    3. 3Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +18%
    4. 4Reroll Critical Hit→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  2. Compass of VigorD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  3. Parchment of VigorB 20 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
  4. Bell of MagicB 14 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  5. Mirror of MagicB 19 → S+ 63Craft a Unique withMental Focus +1 Corrode +1

Can't reach S+