Rerolls
How we plan
+15Up nextAulamus MaceA 27 → S+ 56 to 5958 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Front Attack→ ideally Might, Precision, Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
- 2Reroll Debilitating Mark +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Chain of Torment +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus EarringsC 9 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Attack, Move Speed or Critical Hit23% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack, Move Speed or Critical Hit18%
- 3Reroll Prayer of Concentration +1→ ideally Might, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Critical Hit23% a try
- 2Reroll Defense→ ideally Might, Precision, Attack or Critical Hit18%
- 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingA 22 → S+ 57 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Precision18% a try
- 2Reroll MP→ ideally Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Healing Light +1
Then bind it fully.
+7Nuakum PauldronsS 46 → S+ 57 to 6660 on average
- 1Reroll Natural HP Regen→ ideally Critical Damage Boost16% a try
Reroll it until it lands one of these:
- Best+19
- Critical Damage Boost
- Fine+10 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit Accuracy
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 57 to 5958 on average
- 1Reroll Heal Block +1→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy18% a try
- 2Reroll Block→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy13%
- 3Reroll Defense→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateC 9 → S+ 55 to 6760 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll MP→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus RingB 21 → S+ 55 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Judgment Thunder +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
Nuakum GreavesD 3 → S+ 60 to 7164 on average
- 1Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Vakron HelmD 0 → S+ 56 to 6459 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron GlovesD 2 → S+ 65 to 6967 on average
- 1Reroll Defense→ ideally Combat Speed or Attack12% a try
- 2Reroll Block→ ideally Combat Speed or Attack9%
- 3Reroll Warm Benediction +1→ ideally Combat Speed or Attack6%
- 4Reroll Immortal Veil +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
Nuakum BootsB 20 → S+ 57 to 5959 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack8% a try
- 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
Then bind it fully.
+7Nuakum CloakS 43 → S+ 57 to 6458 on average
- 1Reroll Evasion→ ideally Double Chance6% a try
Reroll it until it lands one of these:
- Best+21
- Double Chance
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Bell of VigorC 9 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorA 23 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Chalice of VigorB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bind or enchant
Mirror of MagicA 28 → S+ 62Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.