Rerolls
How we plan
+10Up nextAulamus EarringsD 2 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingA 31 → S+ 58 to 6762 on average
- 1Reroll MP→ ideally Precision17% a try
- 2Reroll Critical Hit→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Good+15
- Attack
- Fine+11 to +14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 55 to 6760 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsC 6 → S+ 57 to 6760 on average
- 1Reroll Defense→ ideally Attack, Critical Damage Boost or Double Chance18% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron BootsA 22 → S+ 55 to 6158 on average
- 1Reroll Status Effect Resist→ ideally Attack or Perfect Chance9% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GreavesB 19 → S+ 57 to 6560 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Attack12% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Attack9%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Attack
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+5Kashapa GlovesD 0 → S+ 59 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +112% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +19%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +17%
- 4Reroll Radiant Benediction +1→ ideally Combat Speed, Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Bakarma HelmA 24 → S+ 56 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Attack increase or Attack7% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua CloakB 14 → S+ 65 to 7066 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase7% a try
- 2Reroll Block→ ideally Double Chance or Attack increase5%
- 3Reroll MP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorB 18 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorB 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+11Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Unyielding BreastplateS 35Its best rolls fall short.
+10Liberator NecklaceD 0Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.