kiskInstall

AsmodiansLv 45 ClericZikelMuscleMommys

Hikaru13

105,743 CP
CGear
  1. +11
    Aulamus EarringsB 13 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Critical Hit25% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Critical Hit20%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +11
    Aulamus RingD 3 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +11
    Aulamus NecklaceC 12 → S+ 57 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit20% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit14%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  4. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision15% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision12%
    3. 3Reroll Block→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 22 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Move Speed or Critical Hit21% a try
    2. 2Reroll HP→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  6. +11
    Nuakum HelmD 0 → S+ 59 to 70

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +11
    Nuakum CloakB 17 → S+ 57 to 74

    65 on average

    1. 1Reroll Defense→ ideally Double Chance12% a try
    2. 2Reroll MP→ ideally Double Chance9%
    3. 3Reroll HP→ ideally Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance
    Good+18
    Attack
    Fine+8 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Damage Tolerance

    Then bind it fully.

  8. +10
    Vakron GreavesD 1 → S+ 57 to 65

    60 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron BootsB 15 → S+ 64 to 68

    66 on average

    1. 1Reroll Defense→ ideally Move Speed or Attack11% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed or Attack8%
    3. 3Reroll Warm Benediction +1→ ideally Move Speed or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +11
    Nuakum PauldronsB 21 → S+ 56 to 67

    61 on average

    1. 1Reroll Back Defense→ ideally Critical Damage Boost or Double Chance8% a try
    2. 2Reroll Survival Willpower +1→ ideally Critical Damage Boost or Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Attack9%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed or Attack7%
    4. 4Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Bakarma BreastplateC 12 → S+ 60 to 62

    62 on average

    1. 1Reroll Evasion→ ideally Damage Boost or Perfect Chance9% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance6%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Bell of VigorC 9 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Chalice of VigorB 18 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  5. Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+