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AsmodiansLv 45 RangerZikel괜찮아

Joshwa

123,719 CP
BGear
  1. +11
    Aulamus NecklaceA 26 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Critical Hit, Might or Precision19% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Hit, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. +11
    Aulamus EarringsA 23 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18% a try
    2. 2Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed

    Then bind it fully.

  3. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Vakron BreastplateD 0 → S+ 58 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance14%
    3. 3Reroll Block→ ideally Attack, Damage Boost or Perfect Chance10%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  5. +11
    Aulamus RingB 21 → S+ 55 to 65

    60 on average

    1. 1Reroll Marking Shot +1→ ideally Might or Precision17% a try
    2. 2Reroll Evasion→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  6. +11
    Nuakum BootsC 5 → S+ 60 to 69

    64 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance17% a try
    2. 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance14%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+13
    Critical Hit

    Then bind it fully.

  7. +11
    Aulamus RingA 22 → S+ 57 to 66

    61 on average

    1. 1Reroll Marking Shot +1→ ideally Might or Precision14% a try
    2. 2Reroll Defense→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  8. +11
    Nuakum GreavesC 7 → S+ 55 to 59

    57 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+14
    Focused Eye +1

    Then bind it fully.

  9. +11
    Vakron GlovesS 38 → S+ 60 to 65

    62 on average

    1. 1Reroll HP→ ideally Attack13% a try
    2. 2Reroll Accuracy→ ideally Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron HelmA 29 → S+ 59 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Double Chance10% a try
    2. 2Reroll Accuracy→ ideally Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  11. +11
    Vakron CloakB 18 → S+ 58 to 61

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase5% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+16
    Focused Eye +1

    Then bind it fully.

Arcana crafts

  1. +2
    Mirror of MagicA 23 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  2. +1
    Bell of MagicC 10 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  3. +3
    Chalice of VigorA 32 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1

Bind or enchant

Can't reach S+

Already S+: Aulamus Bow, Compass of Vigor.