Rerolls
How we plan
+11Up nextAulamus EarringsB 13 → S+ 57 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+11Aulamus NecklaceA 26 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Attack, Critical Hit, Might or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Attack, Critical Hit, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Critical Hit Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+11Aulamus EarringsA 23 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18% a try
- 2Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Wind Vigor +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Aulamus RingB 21 → S+ 55 to 6560 on average
- 1Reroll Marking Shot +1→ ideally Might or Precision17% a try
- 2Reroll Evasion→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+11Nuakum BootsC 5 → S+ 60 to 6964 on average
- 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance17% a try
- 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance14%
- 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+11Aulamus RingA 22 → S+ 57 to 6661 on average
- 1Reroll Marking Shot +1→ ideally Might or Precision14% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+11Nuakum GreavesC 7 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+14
- Focused Eye +1
Then bind it fully.
+11Vakron GlovesS 38 → S+ 60 to 6562 on average
- 1Reroll HP→ ideally Attack13% a try
- 2Reroll Accuracy→ ideally Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron HelmA 29 → S+ 59 to 6661 on average
- 1Reroll Evasion→ ideally Double Chance10% a try
- 2Reroll Accuracy→ ideally Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+11Vakron CloakB 18 → S+ 58 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase5% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+16
- Focused Eye +1
Then bind it fully.
Arcana crafts
+2Mirror of MagicA 23 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+1Bell of MagicC 10 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+3Chalice of VigorA 32 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bind or enchant
+3Parchment of MagicS 48 → S+ 55Enchant it fully
Can't reach S+
+13Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Aulamus Bow, Compass of Vigor.