kiskInstall

AsmodiansLv 45 ClericZikelBloodhounds

Kehli

88,571 CP
CGear
  1. +10
    Aulamus EarringsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsS 36 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed12% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Move Speed
    Good+14
    Accuracy

    Then bind it fully.

  3. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +10
    Aulamus NecklaceB 12 → S+ 57 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Aulamus RingC 9 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision18% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision14%
    3. 3Reroll Chain of Torment +1→ ideally Might or Precision10%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +5
    Berk RingB 13 → S+ 55 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
    2. 2Reroll Block→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%
    4. 4Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  7. +10
    Vakron PauldronsC 7 → S+ 57 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron GreavesD 1 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GlovesB 15 → S+ 65 to 69

    66 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Block→ ideally Combat Speed or Attack7%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsB 14 → S+ 64 to 68

    65 on average

    1. 1Reroll Endurance Penetration→ ideally Move Speed, Attack or Perfect Chance9% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  11. +10
    Vakron CloakB 14 → S+ 65 to 70

    66 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase5%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Earth's Grace +1

    Then bind it fully.

  12. +5
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Defense→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll HP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Bell of MagicC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Compass of VigorB 19 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Can't reach S+