Rerolls
How we plan
+10Up nextAulamus MaceA 33 → S+ 5757 on average
- 1Reroll MP→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit18% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision18% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 55 to 6760 on average
- 1Reroll MP→ ideally Might or Precision14% a try
- 2Reroll Debilitating Mark +1→ ideally Might or Precision11%
- 3Reroll Defiance +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus EarringsB 18 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Move Speed or Critical Hit19% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Move Speed or Critical Hit15%
- 3Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 57 to 6760 on average
- 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance11%
- 3Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron BreastplateB 13 → S+ 55 to 6360 on average
- 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 55 to 5656 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Critical Hit11% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed, Might, Precision or Critical Hit7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Critical Hit
Then bind it fully.
+10Vakron BootsD 0 → S+ 64 to 6866 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance10%
- 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GreavesC 6 → S+ 57 to 6560 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 65 to 6967 on average
- 1Reroll Defense→ ideally Combat Speed or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack10%
- 3Reroll HP→ ideally Combat Speed or Attack7%
- 4Reroll Constitution→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakB 16 → S+ 65 to 7066 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Earth's Grace +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of MagicC 10 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Chalice of MagicB 15 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.