kiskInstall

AsmodiansLv 45 ClericZikelTiamaranta

Marmalade

107,794 CP
CGear
  1. +10
    Aulamus EarringsA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit18% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision18% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision12%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +10
    Aulamus RingC 9 → S+ 55 to 67

    60 on average

    1. 1Reroll MP→ ideally Might or Precision14% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision11%
    3. 3Reroll Defiance +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 18 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Move Speed or Critical Hit19% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  5. +10
    Vakron PauldronsB 15 → S+ 57 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron BreastplateB 13 → S+ 55 to 63

    60 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Aulamus NecklaceA 23 → S+ 55 to 56

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Critical Hit11% a try
    2. 2Reroll Survival Willpower +1→ ideally Combat Speed, Might, Precision or Critical Hit7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit

    Then bind it fully.

  9. +10
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron GreavesC 6 → S+ 57 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron GlovesD 1 → S+ 65 to 69

    67 on average

    1. 1Reroll Defense→ ideally Combat Speed or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed or Attack10%
    3. 3Reroll HP→ ideally Combat Speed or Attack7%
    4. 4Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakB 16 → S+ 65 to 70

    66 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase5%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Compass of MagicC 10 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Chalice of MagicB 15 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  4. Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+