kiskInstall

AsmodiansLv 45 ClericZikelHellhounds

PGG

135,035 CP
AGear
  1. +12
    Enraged Kromede EarringsC 12 → S+ 57 to 60

    58 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy24% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy18%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Critical Hit Accuracy

    Then bind it fully.

  2. +12
    Enraged Kromede NecklaceA 29 → S+ 55 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy21% a try
    2. 2Reroll HP→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingS 48 → S+ 57 to 69

    62 on average

    1. 1Reroll Defiance +1→ ideally Might18% a try

    Reroll it until it lands one of these:

    Best+21
    Might
    Good+16
    Attack
    Fine+9 to +14
    Condemnation +1 Radiant Recovery +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  4. +10
    Enraged Kromede EarringsS 42 → S+ 57 to 59

    58 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Might, Precision, Move Speed or Accuracy11% a try

    Reroll it until it lands one of these:

    Best+16 to +17
    Might Precision Move Speed Accuracy

    Then bind it fully.

  5. +10
    Nuakum BreastplateD 3 → S+ 58 to 71

    64 on average

    1. 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +10
    Enraged Kromede RingA 24 → S+ 55 to 71

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision11%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  7. +10
    Vakron PauldronsS 44 → S+ 56 to 62

    57 on average

    1. 1Reroll Defense→ ideally Double Chance10% a try

    Reroll it until it lands one of these:

    Best+18
    Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Nuakum BootsB 14 → S+ 57 to 72

    65 on average

    1. 1Reroll Block→ ideally Move Speed, Perfect Chance or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack8%
    3. 3Reroll Heal Block +1→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Earth's Grace +1 Defense increase

    Then bind it fully.

  9. +10
    Vakron GlovesS 42 → S+ 56 to 60

    59 on average

    1. 1Reroll Defense→ ideally Attack7% a try

    Reroll it until it lands one of these:

    Best+19
    Attack
    Good+15 to +17
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +10
    Vakron GreavesB 16 → S+ 58 to 65

    61 on average

    1. 1Reroll MP→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Heal Block +1→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakA 23 → S+ 65 to 70

    66 on average

    1. 1Reroll Front Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Accuracy→ ideally Double Chance or Attack increase5%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Mirror of MagicA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+