DGear
Rerolls
How we plan
+10Up nextVakron GuardD 0 → S+ 55 to 5956 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance34% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28%
- 3Reroll Judgment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Pummel +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Vakron BootsC 12 → S+ 59 to 6662 on average
- 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Fury +111% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Fury +19%
- 3Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance11%
- 3Reroll Guarding Seal +1→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
- 4Reroll Block→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1 Attack
- Fine+12
- Insulting Roar +1
Then bind it fully.
+10Vakron HelmB 15 → S+ 58 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase9% a try
- 2Reroll Warding Shield +1→ ideally Double Chance or Attack increase7%
- 3Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Unyielding BreastplateD 1Its best rolls fall short.
+10Unyielding PauldronsD 4Its best rolls fall short.
+10Unyielding GlovesD 1Its best rolls fall short.
+10Unyielding CloakC 12Its best rolls fall short.
+10Liberator NecklaceD 0Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.