Rerolls
How we plan
+10Up nextAulamus MaceA 29 → S+ 56 to 5958 on average
- 1Reroll Back Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit29% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision11%
- 4Reroll Flight Power→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingD 2 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 56 to 6058 on average
- 1Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack or Move Speed13% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+5Vakron PauldronsB 17 → S+ 57 to 6761 on average
- 1Reroll Willpower→ ideally Attack or Double Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Double Chance11%
- 3Reroll Constitution→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceB 22 → S+ 57 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision
Then bind it fully.
+5Vakron GreavesB 15 → S+ 58 to 6561 on average
- 1Reroll Critical Damage Defense→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Back Defense→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll MP→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Vakron HelmB 16 → S+ 56 to 6458 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Incoming Heal
Then bind it fully.
+5Vakron GlovesB 15 → S+ 65 to 6966 on average
- 1Reroll Defense→ ideally Combat Speed or Attack10% a try
- 2Reroll Front Defense→ ideally Combat Speed or Attack7%
- 3Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+1Bakarma CloakC 8 → S+ 62 to 6663 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+1Bakarma BreastplateA 25 → S+ 60 to 6262 on average
- 1Reroll Defense→ ideally Attack10% a try
- 2Reroll HP→ ideally Attack7%
- 3Reroll Accuracy→ ideally Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+1Bakarma BootsB 21 → S+ 5656 on average
- 1Reroll Front Defense→ ideally Move Speed or Attack6% a try
- 2Reroll HP→ ideally Move Speed or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack
Then bind it fully.
Arcana crafts
Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.