kiskInstall

AsmodiansLv 45 ClericZikelTheSect

Riko

89,888 CP
BGear
  1. Aulamus EarringsC 11 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed17%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. Aulamus RingB 21 → S+ 55 to 63

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might18% a try
    2. 2Reroll Accuracy→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  3. Aulamus RingD 2 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. Aulamus EarringsA 34 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Might, Precision or Move Speed12% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Move Speed
    Good+14
    Accuracy

    Then bind it fully.

  5. Bakarma BootsB 13 → S+ 61 to 63

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed or Attack11% a try
    2. 2Reroll Evasion→ ideally Move Speed or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Move Speed or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. Gartua GreavesB 16 → S+ 57 to 63

    60 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. Bakarma GlovesD 1 → S+ 61 to 64

    64 on average

    1. 1Reroll MP→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Combat Speed9%
    3. 3Reroll Prayer of Concentration +1→ ideally Attack or Combat Speed6%
    4. 4Reroll Constitution→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  8. Bakarma BreastplateB 14 → S+ 60 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Evasion→ ideally Attack or Damage Boost7%
    3. 3Reroll Back Defense→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  9. Bakarma PauldronsD 3 → S+ 59 to 63

    61 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Warm Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost6%
    4. 4Reroll Immortal Veil +1→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. Bakarma CloakA 28 → S+ 62 to 66

    64 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase5% a try
    2. 2Reroll Weapon Damage Tolerance→ ideally Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack increase
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+