Rerolls
How we plan
+10Up nextAulamus MaceS 44 → S+ 57 to 5958 on average
- 1Reroll Critical Attack→ ideally Precision, Weapon Damage Boost or Multi-hit Chance23% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
Aulamus EarringsC 11 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed17%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
Aulamus RingB 21 → S+ 55 to 6358 on average
- 1Reroll Natural MP Regen→ ideally Might18% a try
- 2Reroll Accuracy→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Good+15
- Attack
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
Aulamus RingD 2 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Aulamus EarringsA 34 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Might, Precision or Move Speed12% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Move Speed
- Good+14
- Accuracy
Then bind it fully.
Bakarma BootsB 13 → S+ 61 to 6362 on average
- 1Reroll Dexterity→ ideally Move Speed or Attack11% a try
- 2Reroll Evasion→ ideally Move Speed or Attack8%
- 3Reroll Natural HP Regen→ ideally Move Speed or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Gartua GreavesB 16 → S+ 57 to 6360 on average
- 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Earth's Grace +1
Then bind it fully.
Bakarma GlovesD 1 → S+ 61 to 6464 on average
- 1Reroll MP→ ideally Attack or Combat Speed12% a try
- 2Reroll Natural MP Regen→ ideally Attack or Combat Speed9%
- 3Reroll Prayer of Concentration +1→ ideally Attack or Combat Speed6%
- 4Reroll Constitution→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 1Reroll Dexterity→ ideally Attack or Damage Boost10% a try
- 2Reroll Evasion→ ideally Attack or Damage Boost7%
- 3Reroll Back Defense→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
Bakarma PauldronsD 3 → S+ 59 to 6361 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Warm Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost6%
- 4Reroll Immortal Veil +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma CloakA 28 → S+ 62 to 6664 on average
- 1Reroll Status Effect Resist→ ideally Attack increase5% a try
- 2Reroll Weapon Damage Tolerance→ ideally Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardC 11Soul Fuse it for one more line.
+5Berk NecklaceD 1Soul Fuse it for one more line.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.