kiskInstall

AsmodiansLv 45 SorcererZikelNibiru

Roxy

92,098 CP
CGear
  1. +10
    Aulamus EarringsC 9 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll Evasion→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Defense→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Aulamus RingB 15 → S+ 56 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision20% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision16%
    3. 3Reroll Accuracy→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 13 → S+ 55 to 58

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision22% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Vakron GlovesC 10 → S+ 55 to 63

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  5. +10
    Vakron PauldronsC 10 → S+ 57 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Cold Snap +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Vakron BreastplateB 17 → S+ 56 to 63

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+12
    Accuracy

    Then bind it fully.

  7. +10
    Vakron BootsB 15 → S+ 62 to 67

    63 on average

    1. 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Fine+13
    Critical Hit

    Then bind it fully.

  8. Bakarma CloakD 0 → S+ 60 to 70

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +19%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+8
    Critical Damage Tolerance

    Then bind it fully.

  9. +5
    Bakarma GreavesD 4 → S+ 60 to 61

    60 on average

    1. 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
    3. 3Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  10. +5
    Bakarma HelmB 19 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Robe of Flame +110% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Robe of Flame +17%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  2. Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  3. Bell of VigorB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  4. Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1

Can't reach S+