Rerolls
How we plan
+10Up nextAulamus SpellbookB 13 → S+ 56 to 5957 on average
- 1Reroll Block→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost29% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost23%
- 3Reroll Bittercold Wind +1→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 9 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Evasion→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Defense→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision22% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 55 to 6358 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron PauldronsC 10 → S+ 57 to 6459 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Cold Snap +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BreastplateB 17 → S+ 56 to 6359 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsB 15 → S+ 62 to 6763 on average
- 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Fine+13
- Critical Hit
Then bind it fully.
Bakarma CloakD 0 → S+ 60 to 7062 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +19%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+5Bakarma GreavesD 4 → S+ 60 to 6160 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma HelmB 19 → S+ 57 to 6259 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Robe of Flame +110% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance or Robe of Flame +17%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Arcana crafts
Compass of MagicD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of VigorB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+10Bakarma GuardS 39Soul Fuse it for one more line.
+10Divine Canyon EarringsC 10Its best rolls fall short.
+10Wind Forest RingB 14Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.