Rerolls
How we plan
+10Up nextAulamus EarringsC 12 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy26% a try
- 2Reroll Natural MP Regen→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy20%
- 3Reroll MP→ ideally Precision, Attack, Move Speed, Critical Hit or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Precision Attack Move Speed Critical Hit Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 55 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision16% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision13%
- 3Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Healing Enhancement +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 55 to 6760 on average
- 1Reroll Chain of Torment +1→ ideally Might or Precision15% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Vakron BreastplateA 30 → S+ 57 to 6761 on average
- 1Reroll Defense→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesD 0 → S+ 57 to 6560 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 16 → S+ 64 to 6866 on average
- 1Reroll Endurance Penetration→ ideally Move Speed or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Move Speed or Attack8%
- 3Reroll Warm Benediction +1→ ideally Move Speed or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 65 to 6967 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack12% a try
- 2Reroll Evasion→ ideally Combat Speed or Attack9%
- 3Reroll Natural HP Regen→ ideally Combat Speed or Attack7%
- 4Reroll Heal Block +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma PauldronsC 7 → S+ 57 to 6058 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakD 4 → S+ 65 to 7066 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll HP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Rupture WarhammerC 9Soul Fuse it for one more line.
+6Bakarma GuardC 9Soul Fuse it for one more line.
+11Berk NecklaceC 10Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.