Rerolls
How we plan
+11Up nextAulamus MaceA 28 → S+ 5757 on average
- 1Reroll Accuracy→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Judgment Thunder +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 56 to 6259 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
- 4Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua RingD 0 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsD 3 → S+ 57 to 6760 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance16% a try
- 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Warm Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Immortal Veil +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua RingB 13 → S+ 55 to 6761 on average
- 1Reroll Flight Power→ ideally Might or Precision17% a try
- 2Reroll Accuracy→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
- 4Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum BreastplateA 27 → S+ 56 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance10% a try
- 2Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+14
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesC 11 → S+ 56 to 6961 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed13% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed10%
- 3Reroll Warm Benediction +1→ ideally Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Nuakum GreavesD 2 → S+ 60 to 7164 on average
- 1Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmB 13 → S+ 56 to 6458 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Nuakum BootsB 15 → S+ 57 to 7266 on average
- 1Reroll MP→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Heal Block +1→ ideally Move Speed or Perfect Chance7%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+10Vakron CloakC 10 → S+ 65 to 7066 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
- 3Reroll HP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Chalice of MagicB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Compass of MagicA 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+1Mirror of VigorB 19 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
+2Bell of VigorS 49 → S+ 66Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Fera NecklaceD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.