kiskInstall

AsmodiansLv 45 ClericZikelWindrunners

Siktastic

99,204 CP
BGear
  1. +10
    Aulamus EarringsD 2 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsC 11 → S+ 56 to 62

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Gartua RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +10
    Vakron PauldronsD 3 → S+ 57 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance16% a try
    2. 2Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance13%
    3. 3Reroll Warm Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Immortal Veil +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Gartua RingB 13 → S+ 55 to 67

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision17% a try
    2. 2Reroll Accuracy→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateA 27 → S+ 56 to 63

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance10% a try
    2. 2Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+14
    Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron GlovesC 11 → S+ 56 to 69

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed13% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed10%
    3. 3Reroll Warm Benediction +1→ ideally Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  8. +10
    Nuakum GreavesD 2 → S+ 60 to 71

    64 on average

    1. 1Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron HelmB 13 → S+ 56 to 64

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Earth's Grace +1 Incoming Heal

    Then bind it fully.

  10. +10
    Nuakum BootsB 15 → S+ 57 to 72

    66 on average

    1. 1Reroll MP→ ideally Move Speed or Perfect Chance9% a try
    2. 2Reroll Heal Block +1→ ideally Move Speed or Perfect Chance7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  11. +10
    Vakron CloakC 10 → S+ 65 to 70

    66 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase5%
    3. 3Reroll HP→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicB 21 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +2
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. +2
    Compass of MagicA 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. +1
    Mirror of VigorB 19 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+