Rerolls
How we plan
+15Up nextAulamus MaceB 15 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Earth's Retribution +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Healing Light +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+7Aulamus EarringsB 13 → S+ 56 to 6259 on average
- 1Reroll Heal Block +1→ ideally Might, Attack, Move Speed or Critical Hit24% a try
- 2Reroll MP→ ideally Might, Attack, Move Speed or Critical Hit19%
- 3Reroll Block→ ideally Might, Attack, Move Speed or Critical Hit14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+7Aulamus EarringsB 21 → S+ 56 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
- 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Aulamus RingC 12 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Might or Precision14% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Lightning Strike Scattershot +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus NecklaceA 23 → S+ 57 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Accuracy17% a try
- 2Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy12%
- 3Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Accuracy
Then bind it fully.
+10Vakron GreavesD 4 → S+ 57 to 6560 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron BootsB 15 → S+ 55 to 6863 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance10% a try
- 2Reroll Block→ ideally Move Speed or Perfect Chance8%
- 3Reroll HP→ ideally Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 57 to 6761 on average
- 1Reroll Front Defense→ ideally Critical Damage Boost or Double Chance13% a try
- 2Reroll Heal Block +1→ ideally Critical Damage Boost or Double Chance10%
- 3Reroll Accuracy→ ideally Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus RingA 30 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision16% a try
- 2Reroll Judgment Thunder +1→ ideally Might or Precision13%
- 3Reroll Light of Regeneration +1→ ideally Might or Precision10%
- 4Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Arcana crafts
+2Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+2Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Chalice of VigorA 32 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+3Mirror of MagicA 26 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+11Spiritforged GuardC 6Its lines are fixed.
+5Unyielding BreastplateB 14Its best rolls fall short.
+5Unyielding HelmD 1Its best rolls fall short.
+5Divine Canyon GlovesD 0Its best rolls fall short.
+5Unyielding CloakB 14Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.