kiskInstall

AsmodiansLv 45 ClericZikel

Slaytwink

96,211 CP
BGear
  1. +7
    Aulamus EarringsB 13 → S+ 56 to 62

    59 on average

    1. 1Reroll Heal Block +1→ ideally Might, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll MP→ ideally Might, Attack, Move Speed or Critical Hit19%
    3. 3Reroll Block→ ideally Might, Attack, Move Speed or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +7
    Aulamus EarringsB 21 → S+ 56 to 59

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
    2. 2Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  3. +10
    Aulamus RingC 12 → S+ 55 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Might or Precision14% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Lightning Strike Scattershot +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceA 23 → S+ 57 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Accuracy17% a try
    2. 2Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy12%
    3. 3Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  5. +10
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  6. +10
    Vakron BootsB 15 → S+ 55 to 68

    63 on average

    1. 1Reroll Evasion→ ideally Move Speed or Perfect Chance10% a try
    2. 2Reroll Block→ ideally Move Speed or Perfect Chance8%
    3. 3Reroll HP→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  7. +10
    Vakron PauldronsB 18 → S+ 57 to 67

    61 on average

    1. 1Reroll Front Defense→ ideally Critical Damage Boost or Double Chance13% a try
    2. 2Reroll Heal Block +1→ ideally Critical Damage Boost or Double Chance10%
    3. 3Reroll Accuracy→ ideally Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +10
    Aulamus RingA 30 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision16% a try
    2. 2Reroll Judgment Thunder +1→ ideally Might or Precision13%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision10%
    4. 4Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. +2
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. +2
    Chalice of VigorA 32 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  4. +3
    Mirror of MagicA 26 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+