kiskInstall

AsmodiansLv 45 AssassinZikel

Veyron

127,304 CP
BGear
  1. +10
    Aulamus EarringsB 16 → S+ 57 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Move Speed22% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed18%
    3. 3Reroll Heightened Sixth Sense +1→ ideally Might, Precision or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
    Fine+12
    Critical Hit

    Then bind it fully.

  2. +10
    Aulamus NecklaceA 28 → S+ 56 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision16% a try
    2. 2Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateD 1 → S+ 57 to 61

    59 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Aulamus EarringsA 27 → S+ 57 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Move Speed16% a try
    2. 2Reroll Accuracy→ ideally Might, Precision or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Aulamus RingA 22 → S+ 55 to 61

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision12% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  6. +10
    Vakron PauldronsA 30 → S+ 57 to 63

    61 on average

    1. 1Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance12% a try
    2. 2Reroll Endurance Penetration→ ideally Attack, Critical Damage Boost or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance
    Good+14
    Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Aulamus RingC 10 → S+ 56 to 61

    58 on average

    1. 1Reroll Intelligence→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Flight Power→ ideally Might, Precision or Attack9%
    3. 3Reroll Evasion→ ideally Might, Precision or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1

    Then bind it fully.

  8. +5
    Vakron GlovesC 10 → S+ 55 to 59

    58 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance12% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance9%
    3. 3Reroll Apply Poison +1→ ideally Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  9. +5
    Vakron BootsC 11 → S+ 60 to 65

    62 on average

    1. 1Reroll Front Defense→ ideally Move Speed or Perfect Chance11% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Block→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  10. +10
    Vakron GreavesA 30 → S+ 60 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Damage Tolerance, Perfect Chance or Attack10% a try
    2. 2Reroll Critical Hit→ ideally Damage Tolerance, Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Damage Tolerance Perfect Chance Attack
    Good+14
    Assault Stance +1

    Then bind it fully.

  11. +5
    Vakron CloakD 4 → S+ 57 to 67

    61 on average

    1. 1Reroll HP→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Heightened Sixth Sense +1→ ideally Attack increase or Double Chance10%
    3. 3Reroll Critical Hit→ ideally Attack increase or Double Chance8%
    4. 4Reroll Impact Hit +1→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  12. +10
    Fantasy HelmS 38 → S+ 55 to 57

    56 on average

    1. 1Reroll Critical Damage Defense→ ideally Assault Stance +1, Attack, Attack increase or Double Chance8% a try
    2. 2Reroll Impact Hit +1→ ideally Assault Stance +1, Attack, Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Assault Stance +1 Attack Attack increase Double Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of MagicC 10 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  2. +2
    Mirror of VigorA 30 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
  3. +2
    Parchment of VigorA 27 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  4. +2
    Chalice of VigorA 26 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  5. +2
    Compass of VigorA 34 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1

Can't reach S+

Already S+: Aulamus Dagger.