kiskInstall

AsmodiansLv 45 GladiatorZikel

Zephir

92,867 CP
CGear
  1. +10
    Gartua PauldronsD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +10
    Kaira BreastplateB 18 → S+ 57 to 64

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance11%
    3. 3Reroll Critical Hit→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +10
    Kaira GlovesD 0 → S+ 57 to 63

    59 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
    4. 4Reroll Blood Absorption +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+12 to +14
    Murderous Burst +1 Attack Preparation +1

    Then bind it fully.

  4. +10
    Aulamus RingB 13 → S+ 56 to 66

    61 on average

    1. 1Reroll HP→ ideally Might or Precision13% a try
    2. 2Reroll Defense→ ideally Might or Precision10%
    3. 3Reroll Block→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  5. +10
    Argo GreavesD 0 → S+ 57 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance11%
    3. 3Reroll Front Defense→ ideally Attack increase or Perfect Chance8%
    4. 4Reroll Protection Armor +1→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+15
    Attack Damage Tolerance Experienced Counterstrike +1
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  6. +10
    Bakarma HelmB 15 → S+ 56 to 62

    58 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Blood Absorption +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Aulamus RingA 31 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision10% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  8. +3
    Spectral BootsB 12 → S+ 55 to 57

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance10% a try
    2. 2Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance7%
    3. 3Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Attack Move Speed Perfect Chance

    Then bind it fully.

Can't reach S+