Rerolls
How we plan
+10Up nextGartua NecklaceA 31 → S+ 58 to 6260 on average
- 1Reroll Flight Power→ ideally Attack or Might17% a try
- 2Reroll HP→ ideally Attack or Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Might
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Gartua PauldronsD 0 → S+ 56 to 6661 on average
- 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Kaira BreastplateB 18 → S+ 57 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack or Perfect Chance11%
- 3Reroll Critical Hit→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Kaira GlovesD 0 → S+ 57 to 6359 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 4Reroll Blood Absorption +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Aulamus RingB 13 → S+ 56 to 6661 on average
- 1Reroll HP→ ideally Might or Precision13% a try
- 2Reroll Defense→ ideally Might or Precision10%
- 3Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Argo GreavesD 0 → S+ 57 to 6460 on average
- 1Reroll Defense→ ideally Attack increase or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance11%
- 3Reroll Front Defense→ ideally Attack increase or Perfect Chance8%
- 4Reroll Protection Armor +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 56 to 6258 on average
- 1Reroll MP→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Blood Absorption +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 31 → S+ 56 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision10% a try
- 2Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+3Spectral BootsB 12 → S+ 55 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance7%
- 3Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack Move Speed Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spectral GuardC 12Its best rolls fall short.
Divine Canyon CloakB 14Its best rolls fall short.
Divine Canyon EarringsB 18Its best rolls fall short.
Divine Canyon EarringsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.