kiskInstall

AsmodiansLv 45 GladiatorZikelTiamaranta

rittae

147,444 CP
BGear
  1. +10
    Enraged Kromede EarringsD 0 → S+ 55 to 71

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed or Precision25% a try
    2. 2Reroll MP→ ideally Might, Attack, Move Speed or Precision20%
    3. 3Reroll Natural HP Regen→ ideally Might, Attack, Move Speed or Precision15%
    4. 4Reroll HP→ ideally Might, Attack, Move Speed or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Attack Move Speed Precision
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
    Fine+14
    Murderous Burst +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 19 → S+ 55 to 66

    60 on average

    1. 1Reroll MP→ ideally Might, Attack or Move Speed21% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Attack or Move Speed17%
    3. 3Reroll Critical Hit→ ideally Might, Attack or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
    Fine+12
    Identify Weakness +1

    Then bind it fully.

  3. +10
    Enraged Kromede NecklaceA 27 → S+ 57 to 62

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack, Combat Speed or Precision14% a try
    2. 2Reroll HP→ ideally Might, Attack, Combat Speed or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Combat Speed Precision
    Good+14
    Attack Preparation +1

    Then bind it fully.

  4. +10
    Nuakum PauldronsB 16 → S+ 56 to 69

    62 on average

    1. 1Reroll Willpower→ ideally Critical Damage Boost, Double Chance or Attack15% a try
    2. 2Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack12%
    3. 3Reroll Accuracy→ ideally Critical Damage Boost, Double Chance or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+14
    Attack Preparation +1

    Then bind it fully.

  5. +10
    Nuakum BreastplateA 28 → S+ 55 to 65

    61 on average

    1. 1Reroll Blood Absorption +1→ ideally Damage Boost, Attack or Perfect Chance11% a try
    2. 2Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Fine+13 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Nuakum GlovesB 14 → S+ 59 to 69

    64 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Front Defense→ ideally Combat Speed, Perfect Chance or Attack9%
    3. 3Reroll MP→ ideally Combat Speed, Perfect Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Perfect Chance Attack
    Good+15
    Experienced Counterstrike +1
    Fine+12
    Attack Preparation +1

    Then bind it fully.

  7. +10
    Nuakum BootsB 16 → S+ 58 to 71

    64 on average

    1. 1Reroll HP→ ideally Move Speed or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Dexterity→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance
    Good+17
    Attack
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  8. +10
    Nuakum GreavesC 8 → S+ 55 to 61

    57 on average

    1. 1Reroll Double Resist→ ideally Attack increase or Perfect Chance10% a try
    2. 2Reroll Critical Hit→ ideally Attack increase or Perfect Chance8%
    3. 3Reroll Survival Stance +1→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack increase Perfect Chance
    Good+15 to +17
    Damage Tolerance Attack Experienced Counterstrike +1

    Then bind it fully.

  9. +10
    Nuakum HelmD 3 → S+ 59 to 71

    63 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+15
    Experienced Counterstrike +1
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1

    Then bind it fully.

  10. +10
    Aulamus RingA 28 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack10% a try
    2. 2Reroll Critical Hit→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack

    Then bind it fully.

  11. +10
    Nuakum CloakB 14 → S+ 66 to 73

    67 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+15
    Attack

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of MagicA 22 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  2. +1
    Compass of VigorA 28 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  3. +3
    Parchment of MagicS 45 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  4. Bell of VigorA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Bind or enchant

Can't reach S+